Technology

System outline ⁄ Development environment

Category feature description
General Sound file playback(SE、Streaming) Fade in/out, Loop
Movie file playback Streaming playback
Flash file playback(Swfui) Playback/render swf file
Support VRPN library Only on Win32 and PS3
File input/output File input/output
Interface device Game pad, keyboard, mouse, touch panel (Android, iOS, Vita)
Math library Support numeric calculation such as vector and matrix
Deployment Thread management Multi-thread management
Support debug Assert, trace, memory management
Graphics Text Text rendering image based bitmap font
Light Ambient, parallel light, point light, and spot light
Model LOD, skinning
Motion Apply motion to model (bone, skin mesh) and camera
Particle (PET) Particle using PET
Collision detection Collision detection for box, sphere, capsule, and mesh
Realtime shadow Realtime shadow using shadowmap (not implemented on iOS)
Shader
(PS3,XBOX360,Win32,Android,iOS)
Available custom shader on the application
Material Bump mapping, environment mapping, Mip Map, specular, diffuse, texture mapping, toon (not implemented on Android, iOS), and etc
Post effect (Aoi) AOI post effect such as bloom, DoF and etc
Color map, light map, control map Detailed material setup available by various map texture
Editor+Viewer Chidori viewer Scene editor/viewer
Tools Plug-in Export maya data to chidori format
Converter Convert image or text into specific format
Archive Archive multiple files into a single file
base viewer Simple viewer for Chidori format
network TCP、UDP Network comunication by TCP/UDP

Development environment requirements

  • Processer: Intel386 or higher
  • Memory: 1GByte or higher
  • HDD: 100Mbyte or higher
  • Graphic Board: NVIDIA® GeForce®6000 Series or higher(recommend 8000 Series or higher)
  • OS: Windows XP or higher

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