Technology
Price
Please don't hesitate to contact us if you need to use "Chidori" for special purposes that are not mentioned below.
Users are under obligation to display the "Chidori" logo within their content.
This price plan is as of Jul 1, 2013
3D Rendering Engine "Chidori" Development License Fee
(General License)
| Product | Platform | Maximum game release※4 |
Personal License Fee (USD) |
Corporate License Fee (USD) |
Academic License Fee(USD) (non-commercial) |
|---|---|---|---|---|---|
| Windows® (With watermark)※1 |
Windows® (32bit/64bit) |
∞ | free | free | free※3 |
| Windows® | Windows® (32bit/64bit) |
∞ | 500※2 | 10,000※2 | ― |
| Android™ OS (With watermark)※1 |
Android™ OS (optimized for Tegra3) |
∞ | free | free | free※3 |
| Android™ OS | Android™ OS (optimized for Tegra3) |
∞ | 100※2 | 3,000※2 | ― |
| Apple® iOS (With watermark) |
Apple® iOS | ∞ | ― | ― | free※3 |
| Apple® iOS | Apple® iOS | ∞ | 100※2 | 3,000※2 | ― |
- ※1:There is no functional difference between Windows edition (with or without watermark), Android OS edition (with or without watermark).
- ※2:Major update fee will be charged separately for Windows, Android OS, and iOS edition.
- ※3:Corporate license is mandatory in order to use Chidori for commercial use.
- ※4:Maximum number of game release per 1 license.
- ●Please contact us for Video game and Handheld game console edition.
3D Rendering Engine "Chidori" Development Support Fee
(Revenue Sharing License)
| Product | Platform | Maximum game release※4 |
License Fee Initial Cost (USD) |
License Fee Royalty Cost (USD) |
|---|---|---|---|---|
| Windows® | Windows® (32bit/64bit) |
∞ | free | 15% of gross revenue |
| Android™ OS | Android™ OS (optimized for Tegra3) |
∞ | free | 15% of gross revenue |
| Apple® iOS | Apple® iOS | ∞ | free | 15% of gross revenue |
- ※4:Maximum number of game release per 1 license.
3D Rendering Engine "Chidori" Development Support Fee※6
| Support Plan | for Personal fee(USD) |
for Corporate fee(USD) |
for Academic fee(USD) |
|---|---|---|---|
| Monthly support (off-site support) | ― | 2,000 | 2,000※5 |
| Half year support (off-site support) | ― | 10,800 | 10,800※5 |
| Annual support (off-site support) | ― | 20,400 | 20,400※5 |
- ※5 : On-site support is only for educational institutions in Japan (additional transportation expenses required).
- ※6 : Each support plan is for 1 game title.



