This series is written by the game development group deploying the 3D CG contents and introduces a variety of topics from new development by the collaboration of FORUM8's game contents technology and UC-win/Road VR technology to know-hows of planning and creation by creators. |
Chidori Editor and Game Release |
Chidori Editor
In August 2021, FORUM8 has released Suite Chidori Engine Ver.1.06.00 equipped with a new tool "Chidori Editor" that allows users to create UI data while checking its appearance on the editor. The Chidori Editor is separate from the game's implementation tools, making it easier for programmers and designers to divide their work into making games. In the Chidori Editor, you can place elements such as panels and buttons on the screen, adjust the images affixed to those elements on the screen, and animate the position and display of elements.
Available Elements
Available Animations
Game developed by using the Suite Chidori Engine In the Suite Chidori Engine Ver.1.07.00 and Ver.1.07.01 released in September 2021, we added "Memory Training with a Mole! –Instant Memory Whack-A-Mole!-", "My Music Book", "Account Learning Game", and "Flap Hero", which are all developed using the Suite Chidori Engine. In this topic, we introduce "Account Learning Game" and "Flap Hero". You can see the introductions of "Memory Training with a Mole! –Instant Memory Whack-A-Mole!-" and "My Music Book" in the articles below. ■"Memory Training with a Mole! –Instant Memory Whack-A-Mole!-" https://www.forum8.co.jp/topic/game131-e.htm Account Learning Game
There are three difficulty levels, and the number of account items increases according to the level. You can get higher score in the higher difficulty level and when answering correctly in a row. Since one game try finish in just 30 seconds, you can learn the account items efficiently. You can check the correct accounts for wrong answers in the list at the end of the game.
Flap Hero
In this game, you make the falling bird jump at the right time so as not to collide with the earthen pipes or the ground, and lead it as far as possible. You can get a score of 1 every time the bird jumps over one soil pipe. When the bird land in the middle of a earthen pipe, it warps to other earthen pipe, so you can earn a score by making good use of it. If the bird collide twice with the soil pipes or ground, the game will end, and your final score in the game and the highest score so far are displayed on the screen.
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(Up&Coming '21 Fall issue) | ||||||
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