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UC-win/Road is the real-time 3D Visual Interactive Simulation software that allows the easy creation of immersive 3D virtual reality environments. In Version 6 the following functions are added and improved. |
Crowd Movement in 3D |
FBX Model Animation |
The import of static 3D models in FBX format was made available in Version
5, but in Version 6, the animation features of the FBX format is made available
for import. (1)FBX animation The FBX animation supported in Version 6 is called "Bone animation" (Figure 4). Bone (framework) is what controls the 'motion space' of the model in 3D space, with each junction playing the role of a human joint. Therefore the greater the number of bones and thus joints, the greater the motion space and the more complicated and natural the model's motion can be visualised. All animation calculations are performed by the shader, so the higher volume of models can be simulated at a high frame rate. In addition, the LOD (Level of detail) function ensures maximum performance by reducing the display accuracy of the models that are in the background.
(2)Registration of character FBX models can be used as 'characters' with FBX animation. This registration is performed in the software's "Register character model" tab which is expanded from the existing "Register MD3 character". On this screen, the operations such as: edit, delete, download from the RoadDB and the addition of a mobile object are possible. The edit screen of the FBX scene is open when the edit is selected at which point the execution speed of the animation and scale can be set. (Figure 5).
(3)Use with scenario function FBX model can be used in the scenario function. The registered FBX character model can be selected on the event edit screen of the particular scenario and the edit screen of the target model. |
Road DataViewer plug-in |
3D model data for such items as objects (buildings, trees etc.,) as well
as textures, crosswalks etc. can now be displayed as a list in 'tree' format.
The list displayed in the tree format can be locked within the main screen.
Also, when the object displayed in the list is selected, the camera will
jump to the selected object within the 3D view. Filtering by object names,
changing object names and deleting objects are also possible. In addition, the following verification functions are available within this plug-in, and the consistency of the data can be verified.
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IFC plug-in |
IFC (Industry Foundation Classes) data model is an international standard
level developed by IAI for the purpose of advancing interoperability within
the construction industry (the specification of this model is developed
and maintained by buildingSMART International). In this plug-in the terrain data in the file described in IFC format can be imported into Version 6 as a terrain patch. In addition 3D models, such as the terrain or buildings can be exported from VR-Design Studio in IFC format. These IFC files can be imported into other IFC-compatible software (figure 7). The image on the left is the screen from VR-Design Studio (UC-win/Road) and on the right is the screen of an alternative IFC-compatible software.
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12d Model plug-in |
12d Model is an integration solution of terrain modelling, survey and civil
design software developed by 12d Solutions in Australia. It's used for
a wide range of projects such as road design, construction site layout
and environmental impact surveys. In this new plug-in, "12d Ascii File" formatted data can be imported into Version 6 as shown in Table 1.
When importing 12d Ascii Files into Version 6 the imported terrain (TIN data) and the road alignments are selected along with the 'template' of road cross section information. 'Template' means the data which has the mapping information of the cross-sectional attributes that enable the importing of the 12d model section data, Figure 8. Moreover, when exporting from Version 6, the objects (terrain, terrain patch, road alignments) are selected and the file name is specified.
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Linkage with Tsunami Analysis Software |
The new xpswmm plug-in is used to visualize the results of the flood analysis
from xpswmm. This Version 6 revision enables the user to show the result of an xpswmm tsunami analysis in a much more realistic manner. (1)Improvement of Visual Quality The degree of reflection of at the water surface and the amount of refraction of the light can be adjusted, and the following functions are implemented.
The water surface in Version 6 expresses not only the detailed ripples but the reflection of sky, sun, moon etc., leading to a much more realistic visual representation of the 3D environment. The rate of reflection on the water surface and the light's refraction is calculated using the Fresnel's equation. The image on the left in figure 11, shows a situation that has a great amount of reflection due to the water being shallow, conversely, the 3D water is shown to be much darker in colour if the angle of the visual line is deeper.
(2)The Visualisation of the Level of Damage to Buildings (Under Development) In this revision of the software, the drag acting on buildings by the tsunami is calculated and a function that visualizes the degree of building damage is implemented. The degree to which each building is damaged is calculated from the 'suction power' parameter of energy (in kJ) set for each drag of the tsunami and the building in question. This is shown within the software through the changing of its colour depending on the tsunami's power, Table 2. Moreover, though the damages caused on buildings are commonly considered in terms of the water height, this plug-in calculates the damages on buildings using the information obtained from xpswmm (the depth, speed, waterpower calculated from the building shape and resistance to the waterpower), thus, making the result more accurate.
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5m mesh support |
It's corresponds to 5m mesh (height) data of digital map issued by Geographical
Survey Institute. It's possible to import 5m mesh data into UC-win/Road
as a terrain patch. There are 2 kinds of methods of importing like the
following. (1)File direct selection Lem file of 5m mesh is selected directly from product menu "File"-"Load Terrain Patch"-"Lem file". After selection, the terrain patch data is created using the height data of selected Lem. (2)Mesh selection Lem file is selected by clicking speed button of "5m" from terrain selection screen of Japan. In case Lem is included when selecting 50m mesh, 5m mesh screen is displayed separately. (Figure 12) Selecting the surrounding area with a mouse on this screen and generating the terrain as usual generates terrain patch of 5m mesh on an usual terrain. (Figure13)
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Parking model reading plug-in |
It's plug-in that import parking drawing data create d by CAD system "UC-1
parking drawing system" of our company that supports parking design
based on parking standard. A circumference parking sign, internal parking sign and road signs (traveling direction mark etc.) can be drawn accurately following CAD drawing. (Figure 4) Moreover, the imported drawing data is treated as a similar model to building and car, placement in the arbitrary position and rotation of entirety are possible.
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Improvement of Smoke Visualisation |
The visualisation and movement of smoke and fire inside tunnels is significantly
improved in Version 6. |
Camera view |
In previous versions, the fixed camera is set in VR space and the camera
view window is added arbitrarily and the scene is thus fixed. However in
Version 6 it is now possible to make the camera interactive. For example,
the camera can now be set to follow a moving vehicle. |
New Weather Visualization |
Version 6 includes two additional features related to wet weather conditions
while driving. (1)Splashing Water from the car in front It is now possible to show surface rain water splashing from the rear tyres of a car in front (Figure 15). To enable this features simply select "splashed water at the time of raining" in the visual options screen.
(2)Representation of Wiper Blades It is possible to specify the windscreen wiper speed by selecting the appropriate parameter from Table 3 in the visual options screen in Version 6. In addition, the wipers can be visualised without the need to 'turn on' the rain or weather (Figure 16).
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Driver's Vibration function |
The force feedback from a Logitech steering system or gamepad has been
improved significantly. It is now possible to simulate the vibration from
the road surface as well as to reproduce the vibration from when the vehicle
hits a rut, potholes, railway tracks, etc. (1)Force Feedback function In the 'road surface' screen, Figure 17, the vibration data file for each condition of "Dry", "Wet", "Snowy" and "Icy" and the setting of an individual vibration effect can be set. By assigning the individual road surface to particular textures, the vibration is transferred to the steering wheel or gamepad controller when you drive over the target texture. (2)Bump function Version 6 allows the user to set a 'road bump' at a specified position such that when the vehicle passes over the bump, the driver feels it through the controller. If the 'bump' is set on the rail of a rail track (Figure 18), the controller (steering wheel or gamepad) will vibrate when the driver passes over it. In addition, a more realistic driving effect can be achieved if a 'bump' is set to the edge of the road, between the highway and curb, such that if the driver's wheel hits the curb the effect can be experienced as in real life.
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Improvement of vehicle |
(1)Slip sound In version 6, the sound of the tyres slipping can be heard when the vehicle suddenly accelerates, brakes or swerves. These settings with consideration into tyre dynamics allows the calculation of the inertial force due to the vehicles speed, weight, tyre grip, and friction coefficient of the road surface, so that when the slipping of the vehicle become greater, the sound of the tyres slipping is reproduced. (2)Driving simulation with keyboard In previous versions, to drive in the 3D environment without a professional Driving Simulator, a Logitech steering rack or gamepad was needed. However in Version 6 the user can drive through the 3D environment by the use of a keyboard. |
Improvement of Option plug-in |
POV-Ray plug-in Version 6 allows for the integration of the AVI plug-in and POV-Ray plug-in; by outputting the POV-Ray script automatically in AVI frame format, high quality animation becomes possible. AVI files now output images from each frame. The rendering of POV-Ray script in frame units and interfacing the results makes a much higher quality animation possible. The creation of this high quality animation is conducted as a CG movie service. In Japan the rendering is conducted using the super-computing facility, "FOCUS", in Kobe, Japan. It is therefore possible to obtain excellent animations even if there is a large amount of 3D data. Although the POV-Ray script is output in frame units, because the static data is output in advance and when the frames are being exported, only the instance data of the static data is being exported, this process is comparatively faster. Scenario During the scenario, collision with all models can be detected. Moreover, camera positions at the start of the drive can be determined and it is now possible to verify the condition (scene) from any position. Micro simulation player In previous versions of the software it was only possible to move and rotate all of the objects within the simulation. However, in Version 6 segments of the simulation can be moved and rotated. These segments are called zones and they can be moved and rotated by dragging on the mouse. Multiple zones can also be selected and edited simultaneously. This allows you to select a segment of the simulation and focus within the areas within the zone. In addition, speed button output in OpenMicroSim format is added to the main screen. It is available for importing files from traffic analysis softwares, such as S-PARAMICS and VISSIM.
ECO Drive plug-in In Version 6, the eco-drive plug-in can be used to record and log the distance between the vehicle and the curb on the road throughout the driving simulation. Also, 3D models can be placed in the road to prevent the vehicle from entering the road while driving within a scenario. This model will be hidden during the scenario. In addition, the position of the vehicle in relation to these models is calculated using simple rectangles. The invisible model mentioned above is also included in the log output. |
Finally.. |
In UC-win/Road Ver.6, the various functions described above were added and expanded. We will surely do our best for improvement to meet users' requirement. Look out for it! |
(Up&Coming '11 Late fall issue) |
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