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UC-win/Road Ver.3.4, new version is scheduled to be released in a few days. This section describes "New function of UC-win/Road" and "Intersection Texture Edit Tool" which have been introduced in this old issue. Scenario Function This function allows you to define an environment with a driving simulation. It allow you to control VR environments matching a driving situation. For example, VR effects on the introduction of road development projects or road infrastructure projects. And special event settings allows you to use for a driving diagnosis or education. All simulation patterns will be supported in near future, for the scenario function supports mainly driving simulations in this version. The function, a scenario flow can be controlled, has been developed with reference to finite automaton. To use this, you set a scenario "Event" and "Condition". Active event show a state of a scenario and the condition define a state transition. The event activates when a driving condition meet the condition you defined. After the event happening, other condition finishes the event. A complicated action can be set by simultaneous processing of multiple combined conditions and multiple events. "Event action" allows you to control an environment or play multimedia. -Environment control: moving object, traffic signal, movable model -Multimedia: message, image, sound, video The scenario condition can be set by using driving speed, contact with a 3D model, elapsed time, passing points and keyboard operation. Intersection Texture Edit Tool Road grade crossing has been improved. UC-win/Road recognize a grade crossing and a road as a separated 3d model. After creating two textures of a road and an intersection, you need to smooth out two model surface of these textures. You needed to create intersectional textures with external applications in traditional version. You can not refer to road structures, cross sectional shapes, aerial photographs with external application. Therefore, the problem occurred frequently, when the textures are reflected to UC-win/Road. The additional labor was required for repetitive tasks. General graphics editing tool doesnft support a road marking, especially an intersection. -Straight line, Polygonal line and Polygon Straight line, Polygonal line and Polygon can be created with straight line or 0ezier Curve. These are handled as vector data like CAD software, the created figures can be edited, copied and grouped. -Auto texture creation It allows you to create automatically a borderline of a road surface, a gap of a traffic line, center line and white line. -Combination of basic figures A stop line, a crosswalk and a zebra zone are easy to create with the macro, which is a combination of basic figures. Settings, such as a parametric, a line width and interval between a broken line and a zebra, allow you to create a marking compatible with a design criterion of intersection. -Grouping and Library of figures It allows you to group a figure you created before, and you can resister the figures to a figure libraries. This library allows you to re-use a bicycle, a pedestrian, a symbol like a warning sign. -Color Adjustment Function Road surface color can be matched to cross-section textures. -Layer Layer display is supported same as a CAD software. It allows you to display/ hide a peripheral road, a terrain, an aerial photograph, a baseline can be displayed / hidden. Building Creating Tool This tool is upgraded of convensional version. Previously only a rectangular parallelepiped was able to be created. Now optional 2D shapes with optional height is available. 3D models to be created consists of multiple prisms. Shapefile plug-in(paid plug-in) allows you to export/import models. It supports you to draw a figure correctly with grid-snap, right angle snap functions. A simultaneous setting of wall and roof textures shorten your timescales.
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(Up&Coming '08 Fall issue) |
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