New Products
 CRAVA solves troubles from various company
During the meeting with general company we realised that what we faced is company promotion issues. each company has its own trouble.
  • there are lots of points that need to convey,to be recognized
  • Contents of appeal about products are hardly conveyed
  • the brand power need to be appeal
  • New promotion method is needed
  • Word of mouth effects is needed to be produced
CRAVA solves troubles like above from various company.
 CRAVA propose VR game sales tool
・Game application can be used as commerical advertisment tool, sales promotion tool, recruit tool
・CRAVA aim to improve your company name and brand awareness
By incorporating the game application into the branding strategy you can dramatically appeal the   products you want to sell
More and more students will know your company in the game
Why VR? That is because the boom of VR games will accelerate from this year.
 The VR game boom overheats since 2017, and VR game users will increase
2016 was the "first year of VR". VR game users will increase further from 2017.
American survey company SuperData figured out from marketing and the trend of early adapter, the prediction that the worldwide VR market will expand ten times as much as 2020 will be predicted, and VR game users will rise sharply to 50 million It is because it is predicted.
 Can not move eyes from VR game fever this year
VR game users compare to smartphone application users
  • The purchasing power is high, both "average annual income" and "monthly average freely available" are higher than for smartphone users
  • High awareness of trying and accepting new products and trendy ones at an early stage.
  • Purchasing and trial new things
  • Actively sending and receiving information through everyday social media, and it can be expected that information will be disseminated if you like them
……So it seems that many VR game users are targeted for "premium products"
 CRAVA offers VR game production consulting
CRAVA has more than 8 years experience for VR games and VR contents! Please consult us for more information.

『Rose Online VR』 『Virus Crash VR』

 Company "trouble" can be solved by VR game
CRAVA present QR code etc. to advertising media such as DM and magazines, or products and merchandise materials, and enhance product appeal from the participation campaign development by downloading VR game.
 It also can be expected to be effective in raising awareness of new products and services, contributing to word-of-mouth and making hot topics.




 VR games can be used in various scenes elsewhere!
Used as staff education・illumination・recruit contents
VR games can be expected to be used as a way to ask participants to take actions such as employment rules at company startup, internal rules, manners and other new employee education programs, and group education programs such as companies with many part-time jobs.
Also, for branding purposes, it can be used as new graduate / mid-career recruitment content.


Used as programming education content for student over 13 years old
Japanese ministry of education consider 'compulsory programming education' from elementary school beginning in 2020. In the future, shortage of IT human resources including Web engineers is expected, so early programmer training is required for educational workplaces. It is necessary to introduce VR equipment at preparatory schools and cram schools, and to help children late for programming class at junior high school.

Seminar room in CRAVA Junior software seminar

Used as experience type promotion and sales promotion・customer education content
It can be used for campaign content as a means to tell consumers about product understanding, characteristics, advantage and merit.
You can expect it as an effective sales promotion project that you deeply understand what you want to convey in the process of clearing, while appealing with games and products, such as campaign development that clears the VR game.


Used as company educational program experience version
VR games can be used as a trial version of educational content for companies holding education programs. By uploading to the PC game market, it is possible not only to develop cognition for a wide range of people but also to make profitable by making it a paid version.

VR classroom at the game show VR driving experience
 VR game creation schedule
Approximately 2 months from planning to delivery
*Characters appearing in the VR virtual space will make efforts to meet customer's wishes as much as possible. However, with this schedule it will be the existing background and UI at our company, and we may not be able to comply with your wishes. Please understand that it costs additional when creating original background and UI.



 CRAVA achievements at the event venue
We experienced a cumulative total of about 280 visitors in three days with experiences held at "Visual Media Expo 2016" held in December last year. Our VR game "Virus Crash VR" coming out. "Virus Crash VR" is scheduled to be distributed from STEAM VR or VIVE PORT of the PC game portal site within this year.
(Up&Coming 2017 New year issue)
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