UC-win/Road
  UC-win/Road Ver.12.0.0 (Released on February 28, 2017)
ライン

  Supporting 64-bit native application

  • This 64 bit support utilizes the full resources of the PC. Now memory greater than 4GB is available to the application, and processing speed will be increased.
  • Expansion of terrain space and improvement of resolusion performance
    It is now possible to simulate long roads in a vast terrain. Finer mesh settings will describe more realistic terrain.
  • Expansion of possible 3D models
    The geometry information of many more models can be handled. When simulating an urban space, individually modelled buildings can be displayed smoothly.
  • High quality textures
    The limit on the number of simultaneously available textures such as for ground surface, road surfaces and models is greatly increased, providing richer virtual expression.
  • Visualization of analysis results
    It will be possible to run a long visualization simulation with many animation steps.


 Calculation frequency control and SILS function
  • In R&D using driving simulation, simulations of automobile and vehicle equipment are frequently run on a fixed cycle.
    Until now, UC-win/Road synchronized visualization and simulation calculation, performing them at the same cycle, according to the PC's computation power. The cycle varied according to the VR data. Simulations could be run flexibly depending on the data content, but calculation at a specific interval was difficult.
    In UC-win/Road Ver.12, the calculation cycle and display refresh cycle can be set separately. A variety of patterns are available according to the user's simulation needs (calculation and display, calculation only). The combinations and purpose of use are shown in the following table.
    The internal timer can also be customized using the SDK.

    Calculation
    time step
    Display
    synchronization
    Internal
    Timer
    Explanation of system operation
    Applied ON - Synchronize calculation and display in accordance with real time. Frame rate is variable according to the calculation and display load. (Current mode)
    Applied OFF - In accordance with the real time, FPS is higher as simulation calculation increases with the CPU performance. Display depends on computer performance, and lower FPS than simulation calculation is used.
    Fixed ON ON Simulation calculation rate is fixed and all frames are displayed. As far as possible the simulation will be run at real time (it will be slower than the real time at high load).
    Fixed OFF ON Simulation calculation rate is fixed. Only frames that can be displayed will be displayed according to display performance. As far as possible the simulation will be run at real time (it will be slower than the real time at high load).
    Fixed ON OFF Simulation calculation rate is fixed and all frames are displayed. FPS is higher as computer performance increases (real time is not considered).
    Fixed OFF OFF Simulation calculation rate is fixed. FPS is higher as computer performance increases (real time is not considered). Display depends on computer performance, at a lower FPS than simulation calculation.

 UAV plug-in Ver.2

  • Display of shot range, management of multiple UAVs, flight plan manager, and selection of media file.
    Click to enlarge the image.

 Expansion of vehicle control

  • The number of car lamps have been expanded, and you can describe and control rear lamps, backlights, fog lamps, side lights, and 10 extension lamps in addition to current brake lamps, winkers, and hazard lights. The Micro Simulation Player feature plays previously recorded motion for scenes where reproduction is required, but the following vehicle control modes will be added.
    • Specified speed: Strictly keeps to the specified speed, for travel along a road and in any direction.
    • Specified acceleration: Strictly keeps to specified acceleration and deceleration, for travel along a road and in any direction
    • Keep distance to other vehicles: Travels while maintaining the specified distance with the object vehicle


    Keep distance to other vehicles

 Others
  • ●Enhancement of 2D view
    Frames and information of 3D models, roads, and vehicles can be displayed. Simulation status can be seen at glance.
      ●Camera Sensor Base plug-in
    ●Virtual display and mask
    (new plug-ins at separate charge)
    ●User variable number: scenario control and log output
    ●Object reference function by object custom ID

  UC-win/Road Ver.12.1.0 (Released on July 19, 2017)
ライン
  • ●Addition of new plug-in options
    DS course conversion plug-in, Speedometer display plug-in, HTC VIVE plug-in, OpenFlight plug-in, Environmental Assessment plug-in
  • ●Plug-ins are now supported in 64bit
    DS plug-in and SfM plug-in are now supported in 64bit.
  • ●Quick building function
    A function supporting the creation of simple building model. On the 3D view, generating bottom section around the building by mouse clicking and setting parameters such as height, you can easily make building models.

    Click to enlarge the image.   Click to enlarge the image.
    Creating bottom surface   Parameter setting

    Configurable parameters are as follows:
     -Height -Colour -Model type -Rotate angle -Inclination angle

    Click to enlarge the image.   Click to enlarge the image.
    Streetscape 

    You can edit the models you created just like other 3D models in UC-win/Road. Free shaped models with edited parameter can describe high buildings and colourful buildings as well as complicated shaped one such as L-shape. Simple prismatic objects can also be created in addition to buildings.

    ●Object batch move function
    Object batch move function allows you to move objects within the freely selected rectangle range on the road plan view all together by a specified offset value. It took a lot of time to move objects, but with this function, you can move multiple objects at the same time. Remake in the project will be easier because the relative positional relationship between objects you select will not be lost. It is very convenient to move objects loaded when projects are merged.

    Batch move
    Batch move of faraway objects

    Selecting Object
    Select objects on the plan view. After clicking the icon of rectangle selection mode on the tool bar, drag and surround the object that you want to move with rectangle.

    Click to enlarge the image.   Click to enlarge the image.
    In the rectangle selection mode,
    rectangular frame will be displayed
    in blue when you drag and drop
    the target rectangle.
      The selected object will be displayed in red
    and will be added to the list on the dialogue.
    Operation on the plan view

    Data objects having location information such as camera position and pedestrian network can also be moved, and you need not set those information again after move. Road defined models depending on the terrain like cutting, banking, and tunnel are automatically recreated based on a destination terrain.

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