UC-win/Road Ver.12.0.0 (Released on February 28, 2017)
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Supporting 64-bit native application |
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- This 64 bit support utilizes the full resources of the PC. Now memory greater
than 4GB is available to the application, and processing speed will be
increased.
- Expansion of terrain space and improvement of resolusion performance
It is now possible to simulate long roads in a vast terrain. Finer mesh
settings will describe more realistic terrain.
- Expansion of possible 3D models
The geometry information of many more models can be handled. When simulating
an urban space, individually modelled buildings can be displayed smoothly.
- High quality textures
The limit on the number of simultaneously available textures such as for
ground surface, road surfaces and models is greatly increased, providing
richer virtual expression.
- Visualization of analysis results
It will be possible to run a long visualization simulation with many animation
steps.
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Calculation frequency control and SILS function |
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- In R&D using driving simulation, simulations of automobile and vehicle equipment are frequently run on a fixed cycle.
Until
now, UC-win/Road synchronized visualization and simulation calculation,
performing them at the same cycle, according to the PC's computation
power. The cycle varied according to the VR data. Simulations could be
run flexibly depending on the data content, but calculation at a
specific interval was difficult.
In UC-win/Road Ver.12, the calculation cycle and display refresh cycle
can be set separately. A variety of patterns are available according to
the user's simulation needs (calculation and display, calculation
only). The combinations and purpose of use are shown in the following
table.
The internal timer can also be customized using the SDK.
Calculation
time step |
Display
synchronization |
Internal
Timer |
Explanation of system operation |
Applied |
ON |
- |
Synchronize calculation and display in accordance with real time. Frame
rate is variable according to the calculation and display load. (Current
mode) |
Applied |
OFF |
- |
In
accordance with the real time, FPS is higher as simulation calculation
increases with the CPU performance. Display depends on computer performance,
and lower FPS than simulation calculation is used. |
Fixed |
ON |
ON |
Simulation calculation rate is fixed and all frames are displayed. As far
as possible the simulation will be run at real time (it will be slower
than the real time at high load). |
Fixed |
OFF |
ON |
Simulation calculation rate is fixed. Only frames that can be displayed
will be displayed according to display performance. As far as possible
the simulation will be run at real time (it will be slower than the real
time at high load). |
Fixed |
ON |
OFF |
Simulation calculation rate is fixed and all frames are displayed. FPS
is higher as computer performance increases (real time is not considered). |
Fixed |
OFF |
OFF |
Simulation calculation rate is fixed. FPS is higher as computer performance
increases (real time is not considered). Display depends on computer performance,
at a lower FPS than simulation calculation. |
- Display of shot range, management of multiple UAVs, flight plan manager,
and selection of media file.
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Expansion of vehicle control |
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The number of car lamps have been expanded, and you can describe and control
rear lamps, backlights, fog lamps, side lights, and 10 extension lamps
in addition to current brake lamps, winkers, and hazard lights. The Micro
Simulation Player feature plays previously recorded motion for scenes where
reproduction is required, but the following vehicle control modes will
be added.
- Specified speed: Strictly keeps to the specified speed, for travel along
a road and in any direction.
- Specified acceleration: Strictly keeps to specified acceleration and deceleration,
for travel along a road and in any direction
- Keep distance to other vehicles: Travels while maintaining the specified
distance with the object vehicle
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Keep distance to other vehicles |
●Enhancement of 2D view
Frames and information of 3D models, roads, and vehicles can be displayed.
Simulation status can be seen at glance. |
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●Camera Sensor Base plug-in
●Virtual display and mask
(new plug-ins at separate charge) |
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●User variable number: scenario control and log output
●Object reference function by object custom ID |
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UC-win/Road Ver.12.1.0 (Released on July 19, 2017)
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●Addition of new plug-in options
DS course conversion plug-in, Speedometer display plug-in, HTC VIVE plug-in, OpenFlight plug-in, Environmental Assessment plug-in
- ●Plug-ins are now supported in 64bit
DS plug-in and SfM plug-in are now supported in 64bit.
- ●Quick building function
A
function supporting the creation of simple building model. On the 3D
view, generating bottom section around the building by mouse clicking
and setting parameters such as height, you can easily make building
models.
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Creating bottom surface |
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Parameter setting |
Configurable parameters are as follows:
-Height -Colour -Model type
-Rotate angle -Inclination angle
You can edit the models you created just like other 3D models in
UC-win/Road. Free shaped models with edited parameter can describe high
buildings and colourful buildings as well as complicated shaped one
such as L-shape. Simple prismatic objects can also be created in
addition to buildings.
●Object batch move function
Object batch move function allows you to move objects within the freely
selected rectangle range on the road plan view all together by a
specified offset value. It took a lot of time to move objects, but with
this function, you can move multiple objects at the same time. Remake
in the project will be easier because the relative positional
relationship between objects you select will not be lost. It is very
convenient to move objects loaded when projects are merged.
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Batch move of faraway objects |
Selecting Object
Select objects on the plan view. After clicking the icon of rectangle
selection mode on the tool bar, drag and surround the object that you
want to move with rectangle.
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In the rectangle selection mode,
rectangular frame will be displayed
in blue when you drag and drop
the target rectangle. |
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The selected object will be displayed in red
and will be added to the list on the dialogue. |
Operation on the plan view |
Data objects having location information such as
camera position and pedestrian network can also be moved, and you need
not set those information again after move. Road defined models
depending on the terrain like cutting, banking, and tunnel are
automatically recreated based on a destination terrain.
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