UC-win/Road
  UC-win/Road Ver.11.0.0 (Released on June 21, 2016)
ライン

  VR-Cloud® Supprot by Default

  • Aimed at giving users the ability to publish their VR data on the internet, to perform coordinated design discussion, or even remote interactive conferencing, VR-Cloud's server features has been availalbe to both the UC-win/Road Advanced and Ultimate versions by default. Users can now leverage on this change of VR-Cloud® to perform more effective project presentation through remote TV conferences, or simply attract more audiences with Androids.
  • VR-Cloud®

 Improved UI

  • We have replaced the menus and toolbars with a new ribbon menu design. This change helps users locate the commands needed more intuitively, increasing work efficiency.

    UC-win/Road's new menu layout consists of the following ribbons: File, Home, Edit, View, Server, and Plugin. All functions are directly placed under its corresponding ribbon category. With easy-to-understand graphical icons, the complicated interface pre-version 11 will become much smoother to use.
Main window ribbon menu Texture Settings window

 Curve Calculation Function

  • In previous versions of UC-win/Road, roads are usually defined by first pasting aerial photos, then draiwing of the curves by entering turning points. 
    In UC-win/Road 11, however, road curves can be defined even more easily by our new Curve Calculation Functions. By importing information via GPS tracking, or a few simple clicks, the road centreline, horizontal / vertical curves will be automatically generated as opposed to manual inputs pre-ver.11. 


    Horizontal Curve Calculation
    Horizontal curves are mostly consist of straight lines, arcs, and transition curves, and are calculated by these elements.
    This new function willl first search for the straight lines and arcs before progressing any further. Once found, it will move on to calculate the transition curves that link together the straight lines and circles, or circles and circles (a.k.a. clothoid curves), and connect and combine everything together.

    Vertical Curve Calculation
    The vertical curve calculation is also done under similar logic to its hoizontal equivalent. First it searches for straints lines and arcs, then calculates the turning points, and finally adjust the VCL so it matches the point sets according to the road.
    Horizontal curve created from point sets.
    Vertical curve created by points sets

 Open StreetMap Support (Option in additional cost)

  • OpenStreetMap (OSM) is a world-wide collaborative project to create free world maps. Anyone may join and edit these data to further refine its precision. OSM is currently a popular alternative among various companies over paid options such as Google Maps. 

    This data format is characterized by its composition made mainly of nodes and roads, which is open and flexible. Elements such as roads, tunnels, bridges, and buildings can all be properly shown. 

    The new OSM plugin will allow importing of OSM data to shorten the time for creating 3D virtual spaces. 

    Users can now import the OSM files, which will be converted into UC-win Road data. Roads, lanes, tunnels, and bridges are currently supported. The roads are complete with further information such as their names, types and lane widths. Each of these elements are all converted for further customization. In the future, we plan to support buildings as well. 
    OpenStreetMap data conversion example

 SfM (Structure from Motion) Plugin (Option in additional cost)

  • SfM(Structure from Motion) is the name of a technique of generating point-cloud data from a series of photo through a regular digital camera, which makes 3D data modeling much more accesible. SfM plugin allows photos to be loaded into UC-win/Road and analyzed to generate models. 

    Using the SfMPlugin mainly involves the following steps:
    1. Photoshooting the location to obtain 3-dimensional coordinates.
    2. Specify analysis parameters and perform SfM analysis.
    3. Adjust and refine the point-cloud data.
    SfMPlugin overview

 Bicycle Simulation (Option in additional Cost)

  • Bicylcle dynamics are now a default feature of UC-win/Road. The previous bicycle riding function was internally defined as a mere model of a pedestrian, and will stop immediately once the user has stopped pedalling.

    The new simulation dynamics now incorporates factors such as inertia, friction, momentum, and aerodynamics. The bicycle would now continue on moving even if the user has stopped pedalling, and the speed will react differently according  to slopes and terrain elevation. Further parameters such as friction, pedal torque, and centre of gravity can all be defined to make a realistic simulation.
    Adjustable Parameters for Bicycles

 Improved Rendering Engine

  • Shadows have now been improved. The coding is now more optimized allowing higher speed rendering while maintaing quality. Other than shadow simulations, the improved shadows greatly increase the sense of presence and spatial perception necessary for driving simulation and realism. The shadow's sharpness, contrast, and blur can also be adjusted for cloudy conditions. 

    Ripples in lake water has also been improved, with dynamic calculation of texture and reflectivity for more realistic water graphics. 

    A new skydome model is now available in addition to the previous method of applying existing sky textures onto it. This allows more liberty and intuition in controlling the colour and sunlight of skies, through simply progressing the time. In the future versions, we will focusing on expanding the cloud models.

    The overall rendering engine has also been updated to allow more customizability. With the rendering process now consolidated, customization of every single rendering process is now possible. In the future, or via the SDK currently, it will be possible to add pre- and post- processing of all rendering steps. This will make it easier for developing features that are compatible with techniques such as fisheye lens effects, ambient occlusion, and edge blending.

  • UC-win/Road Ver.10 No Shadows
    UC-win/Road Ver.11 Sunny and Bright
    UC-win/Road Ver.11 Cloudy and Dark
    UC-win/Road Ver.10 Comparison between Ver. 10 with no Shadows, and Ver. 11 with
    Different Light and Shadow Settings.  Ver.11 allows the changing of shadow intensiveness
    to adapt to the various weather and time conditions.
     
    Water Ripples   Improved Skyboxes

 Extended 3DS Export Support

  • When exporting files into 3DS files, further information such as objects' coordinates and many landscape settings can also be added into the exported XML files. The extended information in the exported 3DS models and XML files allow a quicker and more convenient import of UC-win/Road data into other software as well. 
    Furthermore, exporting of objects such as road signs, backgrounds, and power poles have been added. 

 Unification of Texture Selection Interface

  • When using textures of models or skies, UC-win/Road can be used immediately without restart after changed the files in a texture folder. All screen displays on which texture can be selected has been unificated and the following functions are now available on any screens.
    • Updating of texture list
    • Additional read from files
    • Downloads from Road DB

 Improve on Multi-Screen System Support

  • Cluster system supports free setup of screen configuration and provides API which links to the view tracking information for CAVE system or stereo projection. Screen size and distance from the screen can be entered in actual size and this makes it possible to integrate more exact image angles and the movement of the user.


UC-win/Road Ver.11.1.00 (Released on August 26, 2016)
  1. The following drones are available for the UAV plug-in:
    DJI Phantom 2 Vision, Phantom 2 Vision+, Phantom 3 Advanced, Phantom 3 4K, Phantom 3 Professiona, Phantom 4, Inspire 1
  2. Oculus Rift DK2 and CV1 are supported.


UC-win/Road Ver.11.2.00 (Released on October 24, 2016)
  1. Chinese (Simplified and traditional) and Korean version are available.
  2. Linkage with 3DCAD Studio®, IFC model can be imported.
  3. Electronic national land map can be imported.

3DCAD Studio® Linkage Plug-in
Models can be updated from UC-win/Road to
3DCADStudio®.
●Electrical National land map service plug-in
Convert the outer information of buildings on the base
map into 3D models.
Click to enlarge the image.
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UC-win/Road

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